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How Does HR Think?

Feb 4

I’m not sure how HR thinks.  I know how I think, and from what people tell me, I don’t think like a ‘normal’ HR person.  One thing I really like, though, is to see how other pros think.  I learn a lot from how maybe an engineer addresses an issue versus say how a Designer would address the same issue.  I like to take aspects of how other professionals think and incorporate those thought processes into how I think about HR.  I think this helps me solve HR issues in ways that the business can grasp onto better.

I found a cool article recently on how Designers think.  Here are some of the ways Designers think:

– “Design is not about solving problems.  It’s about making people happy. And there are always so many personalities and ideas to consider. So you’re trying to simplify it to its fundamental structure.” 

– “You have to understand when the timing is right for dialogue, and when its time to move the limits. Designers arrive at a company to move its limits.”

– “Try to pare things down. Very few moves do a lot.”

– “Unoriginal, ugly and cheap. Revolutionary, gorgeous and luxurious. These do not have to be contradictions.”

– “The idea of innovation as a structured process has been taken to the extreme, where it is no longer a really useful or robust concept. You’ve got to go about letting people take sensible risks.”

– “…Pain is temporary. Suck is forever.”

In HR, I tend to believe that most HR pros don’t believe they work in a creative function.  In reality what you create in HR speaks volumes about the culture you’re shaping in your work environment.  If HR lacks creativity – your work environment is going to lack creativity.  The rule setters need to show the organization that from time to time, we need to break the rules to get us to the next level.  Sensibly, but rule breaking nonetheless.  Breaking the rules is like ‘kryptonite’ to HR Pros.  It goes against our very being.  Most HR Pros pride themselves on being ‘the one’ part of the organization that actually follows the rules. “If we don’t do it, Tim, who will?”

I don’t know.  What I know is I like how designers think.  It seems like a thought process that opens my mind and gets me thinking about how I can make things better.  It’s a thought process that challenges me to rethink what I’m doing and why.  That seems like a good thing. I don’t want to suck.  I hear suck is forever.

 

 

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